Author Topic: NVIDIA Vulkan Ray Tracing Tutorial (VK_NV_ray_tracing)  (Read 5460 times)

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JeGX

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NVIDIA Vulkan Ray Tracing Tutorial (VK_NV_ray_tracing)
« on: April 19, 2019, 06:31:28 PM »
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The focus of this document and the provided code is to showcase a basic integration of ray tracing within an existing Vulkan sample, using the VK_NV_ray_tracing extension. Note that for educational purposes all the code is contained in a very small set of files. A real integration would require additional levels of abstraction.

Link: https://developer.nvidia.com/rtx/raytracing/vkray

JeGX

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NVIDIA Vulkan Ray Tracing Tutorial Updated (VK_NV_ray_tracing)
« Reply #1 on: January 30, 2020, 06:12:55 PM »
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This tutorial shows you how to modify a rasterizer to use ray tracing, and has eight sub-tutorials about antialiasing, transparency, reflection, animation, procedural shapes, SBTs, and more!

Link: https://nvpro-samples.github.io/vk_raytracing_tutorial/

Stefan

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Re: NVIDIA Vulkan Ray Tracing Tutorial (VK_NV_ray_tracing)
« Reply #2 on: January 30, 2020, 07:03:18 PM »
Don't forget to update shared_sources
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Removing the need for Vulkan static library
That caused red lines in CMAKE GUI many times before...

All samples run fine with Pascal GPU.