Author Topic: Unreal Engine 4.22 released  (Read 622 times)

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JeGX

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Unreal Engine 4.22 released
« on: April 03, 2019, 04:54:27 PM »
Quote
What's new:

- New: Real-Time Ray Tracing and Path Tracing (Early Access)
  With this release, we're excited to announce early access support for Ray Tracing and Path Tracing using Windows 10 RS5
  update that takes full advantage of the DirectX 12 and DirectX Raytracing (DXR) with NVIDIA RTX series cards.

- New: High-Level Rendering Refactor
  In this release, we have completely rewritten mesh drawing in Unreal Engine to have better drawing performance and
  support for Real-Time Ray Tracing. In the future, we'll continue to move additional rendering work to the GPU.

- New: C++ Iteration Time Improvements
  We've licensed Molecular Matters' Live++ for all developers to use on their Unreal Engine projects, and we've integrated it
  as the new Live Coding feature. With Live coding, you can make C++ code changes in your development environment
  and compile and patch it into a running editor or standalone game within seconds.

- New: HoloLens Remote Streaming Support

- New: Support for long filenames (Experimental)

- New: Skeletal Mesh LOD Reduction

- New: Per Platform Properties Improvements

- New: Visual Studio 2019 Support

- New: Material Analyzer

...


Complete release notes are available here:
- https://www.unrealengine.com/en-US/blog/unreal-engine-4-22-released

unreal engine 4.22 realtime raytracing