Author Topic: NVIDIA - Ray Tracing Best Practices  (Read 3281 times)

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NVIDIA - Ray Tracing Best Practices
« on: March 21, 2019, 03:20:14 PM »
This post presents best practices for implementing ray tracing in games and other real-time graphics applications. We present these as briefly as possible to help you quickly find key ideas. This is based on a presentation made at the 2019 GDC by NVIDIA engineers.


Real Time Ray Tracing