Author Topic: Unreal Engine 4.22 Preview 1 with real time ray tracing support  (Read 1891 times)

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Unreal Engine 4.22 Preview 1 with real time ray tracing support
« on: February 12, 2019, 07:13:12 PM »
Unreal Engine 4.22 will be releasing soon with a number of fixes and updates. In the meantime, the first Preview is now available for download from the Epic Games launcher.

Preview 1 includes support for real-time ray tracing, Editor Utility Widgets, Blueprint indexing optimizations, virtual production updates, Oculus Quest support and the Unreal Audio Engine is now on by default for new projects.

From the full list of changes:

Rendering Updates:

- Real-Time Ray Tracing and Path Tracing (Early Access)

        - Added ray tracing low level support.
            Implemented a low level layer on top of UE DirectX 12 that provides support for DXR and allows creating and using ray tracing shaders (ray generation shaders, hit shaders, etc) to add ray tracing effects.

        - Added high-level ray tracing features
            Rect area lights
            Soft shadows
            Reflected shadows
            Ambient occlusion
            RTGI (real time global illumination)
            Geometry types
                Triangle meshes
                    Skeletal (Morph targets & Skin cache)
                    Niagara particles support
            Texture LOD
                Shadows, Reflections, AO
            Path Tracert
            Unbiased, full GI path tracer for making ground truth reference renders inside UE4.


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