Author Topic: NVIDIA GeForce 417.35 WHQL Graphics Drivers  (Read 1325 times)

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JeGX

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NVIDIA GeForce 417.35 WHQL Graphics Drivers
« on: December 12, 2018, 07:24:53 PM »
NVIDIA has just released a new set of WHQL graphics drivers for all GeForce graphics cards.


New Features:
- Provides the optimal gaming experience for the release of Deep Learning Super Sampling (DLSS) in Final Fantasy XV: Windows Edition

Fixed Issues:
- [SLI][TITAN Xp]: SLI is disabled by default after installing the driver. [200471881]
- [TITAN V][NVIDIA Control Panel]: The Workstation->Manage GPU Utilization page appears when it shouldn’t. [200470813]
- [Rocket League]: The game launches to a white screen with audio in the background and then crashes. [2451530]
- [Battlefield V: Day0 97][Ansel]: After being moved all the way to the left, the Ansel field-of view (FoV) slider stops following the click-and-drag mouse movement. [2438857]
- [Hitman 2 Silent assassin]: There is flickering texture corruption in the game. [200472315]
- [Notebook][3D games]: Frame rate of 3D games may drop to under 30 fps on notebooks. [2456653]

Open Issues (Win10):
- [GeForce GTX 1080Ti]: Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips. [2079538]
- [Firefox]: Cursor shows brief corruption when hovering on certain links in Firefox. [2107201]
- [G-Sync]: Random flickering occurs when connecting G-sync monitor + non-G-Sync HDMI monitor with G-Sync enabled. [2399845]


GeForce 417.35 Downloads

- Desktop + Notebook win10 64-bit @ Geeks3D
- Desktop win7 / win8 64-bit @ Geeks3D

- win10 64-bit @ NVIDIA
- win7 / win8 64-bit @ NVIDIA


GeForce 417.35 driver - GPU Caps Viewer + GeForce RTX 2070




JeGX

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NVIDIA GeForce 417.35 Graphics Drivers - OpenGL extensions / RTX 2070
« Reply #1 on: December 12, 2018, 07:27:50 PM »
- GL_RENDERER => GeForce RTX 2070/PCIe/SSE2
- GL_VENDOR => NVIDIA Corporation
- GL_VERSION => 4.6.0 NVIDIA 417.35

OpenGL extensions: 419
- (1) GL_AMD_multi_draw_indirect
- (2) GL_AMD_seamless_cubemap_per_texture
- (3) GL_AMD_vertex_shader_viewport_index
- (4) GL_AMD_vertex_shader_layer
- (5) GL_ARB_arrays_of_arrays (OpenGL 4.3)
- (6) GL_ARB_base_instance (OpenGL 4.2)
- (7) GL_ARB_bindless_texture (OpenGL 4.4)
- ( 8 ) GL_ARB_blend_func_extended (OpenGL 3.3)
- (9) GL_ARB_buffer_storage (OpenGL 4.4)
- (10) GL_ARB_clear_buffer_object (OpenGL 4.3)
- (11) GL_ARB_clear_texture (OpenGL 4.4)
- (12) GL_ARB_clip_control (OpenGL 4.5)
- (13) GL_ARB_color_buffer_float (OpenGL 3.0)
- (14) GL_ARB_compatibility
- (15) GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
- (16) GL_ARB_conservative_depth (OpenGL 4.2)
- (17) GL_ARB_compute_shader (OpenGL 4.3)
- (18) GL_ARB_compute_variable_group_size (OpenGL 4.3)
- (19) GL_ARB_conditional_render_inverted (OpenGL 4.5)
- (20) GL_ARB_copy_buffer (OpenGL 3.1)
- (21) GL_ARB_copy_image (OpenGL 4.3)
- (22) GL_ARB_cull_distance (OpenGL 4.5)
- (23) GL_ARB_debug_output2 (OpenGL 4.3)
- (24) GL_ARB_depth_buffer_float (OpenGL 3.0)
- (25) GL_ARB_depth_clamp (OpenGL 3.2)
- (26) GL_ARB_depth_texture
- (27) GL_ARB_derivative_control (OpenGL 4.5)
- (28) GL_ARB_direct_state_access (OpenGL 4.5)
- (29) GL_ARB_draw_buffers_blend (OpenGL 4.0)
- (30) GL_ARB_draw_buffers_blend (OpenGL 4.0)
- (31) GL_ARB_draw_indirect (OpenGL 4.0)
- (32) GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
- (33) GL_ARB_draw_instanced (OpenGL 3.1)
- (34) GL_ARB_enhanced_layouts (OpenGL 4.4)
- (35) GL_ARB_ES2_compatibility
- (36) GL_ARB_ES3_compatibility (OpenGL 4.3)
- (37) GL_ARB_ES3_1_compatibility (OpenGL 4.5)
- (38) GL_ARB_ES3_2_compatibility
- (39) GL_ARB_explicit_attrib_location (OpenGL 3.3)
- (40) GL_ARB_explicit_uniform_location (OpenGL 4.3)
- (41) GL_ARB_fragment_coord_conventions (OpenGL 3.2)
- (42) GL_ARB_fragment_layer_viewport (OpenGL 4.3)
- (43) GL_ARB_fragment_program
- (44) GL_ARB_fragment_program_shadow
- (45) GL_ARB_fragment_shader
- (46) GL_ARB_fragment_shader_interlock
- (47) GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
- (48) GL_ARB_framebuffer_object (OpenGL 3.0)
- (49) GL_ARB_framebuffer_sRGB (OpenGL 3.0)
- (50) GL_ARB_geometry_shader4 (OpenGL 3.2)
- (51) GL_ARB_get_program_binary (OpenGL 4.1)
- (52) GL_ARB_get_texture_sub_image (OpenGL 4.5)
- (53) GL_ARB_gl_spirv (OpenGL 4.6)
- (54) GL_ARB_gpu_shader5 (OpenGL 4.0)
- (55) GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
- (56) GL_ARB_gpu_shader_int64
- (57) GL_ARB_half_float_pixel (OpenGL 3.0)
- (58) GL_ARB_half_float_vertex
- (59) GL_ARB_imaging
- (60) GL_ARB_indirect_parameters (OpenGL 4.3)
- (61) GL_ARB_instanced_arrays (OpenGL 3.3)
- (62) GL_ARB_internalformat_query (OpenGL 4.2)
- (63) GL_ARB_internalformat_query2 (OpenGL 4.3)
- (64) GL_ARB_invalidate_subdata (OpenGL 4.3)
- (65) GL_ARB_map_buffer_alignment (OpenGL 4.2)
- (66) GL_ARB_map_buffer_range
- (67) GL_ARB_multi_bind (OpenGL 4.4)
- (68) GL_ARB_multi_draw_indirect (OpenGL 4.3)
- (69) GL_ARB_multisample
- (70) GL_ARB_multitexture
- (71) GL_ARB_occlusion_query2 (OpenGL 3.3)
- (72) GL_ARB_occlusion_query2 (OpenGL 3.3)
- (73) GL_ARB_parallel_shader_compile
- (74) GL_ARB_pipeline_statistics_query (OpenGL 4.6)
- (75) GL_ARB_pixel_buffer_object
- (76) GL_ARB_point_parameters
- (77) GL_ARB_point_sprite
- (78) GL_ARB_polygon_offset_clamp (OpenGL 4.6)
- (79) GL_ARB_post_depth_coverage
- (80) GL_ARB_program_interface_query (OpenGL 4.3)
- (81) GL_ARB_provoking_vertex (OpenGL 3.2)
- (82) GL_ARB_query_buffer_object (OpenGL 4.4)
- (83) GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
- (84) GL_ARB_robustness
- (85) GL_ARB_sample_locations
- (86) GL_ARB_sample_shading (OpenGL 4.0)
- (87) GL_ARB_sampler_objects (OpenGL 3.3)
- (88) GL_ARB_seamless_cube_map (OpenGL 3.2)
- (89) GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
- (90) GL_ARB_separate_shader_objects (OpenGL 4.1)
- (91) GL_ARB_shader_atomic_counter_ops (OpenGL 4.6)
- (92) GL_ARB_shader_atomic_counters (OpenGL 4.2)
- (93) GL_ARB_shader_ballot
- (94) GL_ARB_shader_bit_encoding (OpenGL 3.3)
- (95) GL_ARB_shader_clock
- (96) GL_ARB_shader_draw_parameters (OpenGL 4.3)
- (97) GL_ARB_shader_group_vote (OpenGL 4.3)
- (98) GL_ARB_shader_image_load_store (OpenGL 4.2)
- (99) GL_ARB_shader_image_size (OpenGL 4.3)
- (100) GL_ARB_shader_objects
- (101) GL_ARB_shader_precision (OpenGL 4.1)
- (102) GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
- (103) GL_ARB_shader_subroutine (OpenGL 4.0)
- (104) GL_ARB_shader_texture_image_samples (OpenGL 4.5)
- (105) GL_ARB_shader_texture_lod
- (106) GL_ARB_shading_language_100
- (107) GL_ARB_shader_viewport_layer_array
- (108) GL_ARB_shading_language_420pack (OpenGL 4.2)
- (109) GL_ARB_shading_language_include
- (110) GL_ARB_shading_language_packing
- (111) GL_ARB_shadow
- (112) GL_ARB_sparse_buffer
- (113) GL_ARB_sparse_texture (OpenGL 4.3)
- (114) GL_ARB_sparse_texture2
- (115) GL_ARB_sparse_texture_clamp
- (116) GL_ARB_spirv_extensions (OpenGL 4.6)
- (117) GL_ARB_stencil_texturing (OpenGL 4.3)
- (118) GL_ARB_sync (OpenGL 3.2)
- (119) GL_ARB_tessellation_shader (OpenGL 4.0)
- (120) GL_ARB_texture_barrier (OpenGL 4.5)
- (121) GL_ARB_texture_border_clamp
- (122) GL_ARB_texture_buffer_object (OpenGL 3.1)
- (123) GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
- (124) GL_ARB_texture_buffer_range (OpenGL 4.3)
- (125) GL_ARB_texture_compression_rgtc (OpenGL 3.0)
- (126) GL_ARB_texture_compression_bptc (OpenGL 4.2)
- (127) GL_ARB_texture_compression_rgtc (OpenGL 3.0)
- (128) GL_ARB_texture_cube_map_array (OpenGL 4.0)
- (129) GL_ARB_texture_cube_map_array (OpenGL 4.0)
- (130) GL_ARB_texture_env_add
- (131) GL_ARB_texture_env_combine
- (132) GL_ARB_texture_env_crossbar
- (133) GL_ARB_texture_env_dot3
- (134) GL_ARB_texture_filter_anisotropic (OpenGL 4.6)
- (135) GL_ARB_texture_filter_minmax
- (136) GL_ARB_texture_float (OpenGL 3.0)
- (137) GL_ARB_texture_gather (OpenGL 4.0)
- (138) GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
- (139) GL_ARB_texture_mirrored_repeat
- (140) GL_ARB_texture_multisample (OpenGL 3.2)
- (141) GL_ARB_texture_non_power_of_two
- (142) GL_ARB_texture_query_levels (OpenGL 4.3)
- (143) GL_ARB_texture_query_lod (OpenGL 4.0)
- (144) GL_ARB_texture_rectangle (OpenGL 3.1)
- (145) GL_ARB_texture_rg (OpenGL 3.0)
- (146) GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
- (147) GL_ARB_texture_stencil8 (OpenGL 4.4)
- (148) GL_ARB_texture_storage (OpenGL 4.2)
- (149) GL_ARB_texture_storage_multisample (OpenGL 4.3)
- (150) GL_ARB_texture_swizzle (OpenGL 3.3)
- (151) GL_ARB_texture_view (OpenGL 4.3)
- (152) GL_ARB_timer_query (OpenGL 3.3)
- (153) GL_ARB_transform_feedback2 (OpenGL 4.0)
- (154) GL_ARB_transform_feedback3 (OpenGL 4.0)
- (155) GL_ARB_transform_feedback_instanced (OpenGL 4.2)
- (156) GL_ARB_transform_feedback_overflow_query (OpenGL 4.6)
- (157) GL_ARB_transpose_matrix
- (158) GL_ARB_uniform_buffer_object (OpenGL 3.1)
- (159) GL_ARB_vertex_array_bgra (OpenGL 3.2)
- (160) GL_ARB_vertex_array_object
- (161) GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
- (162) GL_ARB_vertex_attrib_binding (OpenGL 4.3)
- (163) GL_ARB_vertex_buffer_object
- (164) GL_ARB_vertex_program
- (165) GL_ARB_vertex_shader
- (166) GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
- (167) GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
- (168) GL_ARB_viewport_array (OpenGL 4.1)
- (169) GL_ARB_window_pos
- (170) GL_ATI_draw_buffers
- (171) GL_ATI_texture_float
- (172) GL_ATI_texture_mirror_once
- (173) GL_S3_s3tc
- (174) GL_EXT_texture_env_add
- (175) GL_EXT_abgr
- (176) GL_EXT_bgra
- (177) GL_EXT_bindable_uniform
- (178) GL_EXT_blend_color
- (179) GL_EXT_blend_equation_separate
- (180) GL_EXT_blend_func_separate
- (181) GL_EXT_blend_minmax
- (182) GL_EXT_blend_subtract
- (183) GL_EXT_compiled_vertex_array
- (184) GL_EXT_Cg_shader
- (185) GL_EXT_depth_bounds_test
- (186) GL_EXT_direct_state_access
- (187) GL_EXT_draw_buffers2
- (188) GL_EXT_draw_instanced
- (189) GL_EXT_draw_range_elements
- (190) GL_EXT_fog_coord
- (191) GL_EXT_framebuffer_blit
- (192) GL_EXT_framebuffer_multisample
- (193) GL_EXTX_framebuffer_mixed_formats
- (194) GL_EXT_framebuffer_multisample_blit_scaled
- (195) GL_EXT_framebuffer_object
- (196) GL_EXT_framebuffer_sRGB
- (197) GL_EXT_geometry_shader4
- (198) GL_EXT_gpu_program_parameters
- (199) GL_EXT_gpu_shader4
- (200) GL_EXT_multi_draw_arrays
- (201) GL_EXT_packed_depth_stencil
- (202) GL_EXT_packed_float
- (203) GL_EXT_packed_pixels
- (204) GL_EXT_pixel_buffer_object
- (205) GL_EXT_point_parameters
- (206) GL_EXT_polygon_offset_clamp
- (207) GL_EXT_post_depth_coverage
- (208) GL_EXT_provoking_vertex
- (209) GL_EXT_raster_multisample
- (210) GL_EXT_rescale_normal
- (211) GL_EXT_secondary_color
- (212) GL_EXT_separate_shader_objects
- (213) GL_EXT_separate_specular_color
- (214) GL_EXT_shader_image_load_formatted
- (215) GL_EXT_shader_image_load_store
- (216) GL_EXT_shader_integer_mix
- (217) GL_EXT_shadow_funcs
- (218) GL_EXT_sparse_texture2
- (219) GL_EXT_stencil_two_side
- (220) GL_EXT_stencil_wrap
- (221) GL_EXT_texture3D
- (222) GL_EXT_texture_array
- (223) GL_EXT_texture_buffer_object
- (224) GL_EXT_texture_compression_dxt1
- (225) GL_EXT_texture_compression_latc
- (226) GL_EXT_texture_compression_rgtc
- (227) GL_EXT_texture_compression_s3tc
- (228) GL_EXT_texture_cube_map
- (229) GL_EXT_texture_edge_clamp
- (230) GL_EXT_texture_env_combine
- (231) GL_EXT_texture_env_dot3
- (232) GL_EXT_texture_filter_anisotropic
- (233) GL_EXT_texture_filter_minmax
- (234) GL_EXT_texture_integer
- (235) GL_EXT_texture_lod
- (236) GL_EXT_texture_lod_bias
- (237) GL_EXT_texture_mirror_clamp
- (238) GL_EXT_texture_object
- (239) GL_EXT_texture_shared_exponent
- (240) GL_EXT_texture_sRGB
- (241) GL_EXT_texture_sRGB_R8
- (242) GL_EXT_texture_sRGB_decode
- (243) GL_EXT_texture_storage
- (244) GL_EXT_texture_swizzle
- (245) GL_EXT_timer_query
- (246) GL_EXT_transform_feedback2
- (247) GL_EXT_vertex_array
- (248) GL_EXT_vertex_array_bgra
- (249) GL_EXT_vertex_attrib_64bit
- (250) GL_EXT_window_rectangles
- (251) GL_EXT_import_sync_object
- (252) GL_IBM_rasterpos_clip
- (253) GL_IBM_texture_mirrored_repeat
- (254) GL_KHR_context_flush_control (OpenGL 4.5)
- (255) GL_KHR_debug
- (256) GL_EXT_memory_object
- (257) GL_EXT_memory_object_win32
- (258) GL_EXT_win32_keyed_mutex
- (259) GL_KHR_parallel_shader_compile
- (260) GL_KHR_no_error (OpenGL 4.6)
- (261) GL_KHR_robust_buffer_access_behavior
- (262) GL_KHR_robustness (OpenGL 4.5)
- (263) GL_EXT_semaphore
- (264) GL_EXT_semaphore_win32
- (265) GL_KTX_buffer_region
- (266) GL_NV_alpha_to_coverage_dither_control
- (267) GL_NV_bindless_multi_draw_indirect
- (268) GL_NV_bindless_multi_draw_indirect_count
- (269) GL_NV_bindless_texture
- (270) GL_NV_blend_equation_advanced
- (271) GL_NV_blend_equation_advanced_coherent
- (272) GL_NVX_blend_equation_advanced_multi_draw_buffers
- (273) GL_NV_blend_minmax_factor
- (274) GL_NV_blend_square
- (275) GL_NV_clip_space_w_scaling
- (276) GL_NV_command_list
- (277) GL_NV_compute_program5
- (278) GL_NV_compute_shader_derivatives
- (279) GL_NV_conditional_render
- (280) GL_NV_conservative_raster
- (281) GL_NV_conservative_raster_dilate
- (282) GL_NV_conservative_raster_pre_snap
- (283) GL_NV_conservative_raster_pre_snap_triangles
- (284) GL_NV_conservative_raster_underestimation
- (285) GL_NV_copy_depth_to_color
- (286) GL_NV_copy_image
- (287) GL_NV_depth_buffer_float
- (288) GL_NV_depth_clamp
- (289) GL_NV_draw_texture
- (290) GL_NV_draw_vulkan_image
- (291) GL_NV_ES1_1_compatibility
- (292) GL_NV_ES3_1_compatibility
- (293) GL_NV_explicit_multisample
- (294) GL_NV_feature_query
- (295) GL_NV_fence
- (296) GL_NV_fill_rectangle
- (297) GL_NV_float_buffer
- (298) GL_NV_fog_distance
- (299) GL_NV_fragment_coverage_to_color
- (300) GL_NV_fragment_program
- (301) GL_NV_fragment_program_option
- (302) GL_NV_fragment_program2
- (303) GL_NV_fragment_shader_barycentric
- (304) GL_NV_fragment_shader_interlock
- (305) GL_NV_framebuffer_mixed_samples
- (306) GL_NV_framebuffer_multisample_coverage
- (307) GL_NV_geometry_shader4
- (308) GL_NV_geometry_shader_passthrough
- (309) GL_NV_gpu_program4
- (310) GL_NV_internalformat_sample_query
- (311) GL_NV_gpu_program4_1
- (312) GL_NV_gpu_program5
- (313) GL_NV_gpu_program5_mem_extended
- (314) GL_NV_gpu_program_fp64
- (315) GL_NV_gpu_shader5
- (316) GL_NV_half_float
- (317) GL_NV_light_max_exponent
- (318) GL_NV_memory_attachment
- (319) GL_NV_mesh_shader
- (320) GL_NV_multisample_coverage
- (321) GL_NV_multisample_filter_hint
- (322) GL_NV_occlusion_query
- (323) GL_NV_packed_depth_stencil
- (324) GL_NV_parameter_buffer_object
- (325) GL_NV_parameter_buffer_object2
- (326) GL_NV_path_rendering
- (327) GL_NV_path_rendering_shared_edge
- (328) GL_NV_pixel_data_range
- (329) GL_NV_point_sprite
- (330) GL_NV_primitive_restart (OpenGL 3.1)
- (331) GL_NV_query_resource
- (332) GL_NV_query_resource_tag
- (333) GL_NV_register_combiners
- (334) GL_NV_register_combiners2
- (335) GL_NV_representative_fragment_test
- (336) GL_NV_sample_locations
- (337) GL_NV_sample_mask_override_coverage
- (338) GL_NV_scissor_exclusive
- (339) GL_NV_shader_atomic_counters
- (340) GL_NV_shader_atomic_float
- (341) GL_NV_shader_atomic_float64
- (342) GL_NV_shader_atomic_fp16_vector
- (343) GL_NV_shader_atomic_int64
- (344) GL_NV_shader_buffer_load
- (345) GL_NV_shader_storage_buffer_object
- (346) GL_NV_shader_texture_footprint
- (347) GL_NV_shading_rate_image
- (348) GL_NV_stereo_view_rendering
- (349) GL_NV_texgen_reflection
- (350) GL_NV_texture_barrier
- (351) GL_NV_texture_compression_vtc
- (352) GL_NV_texture_env_combine4
- (353) GL_NV_texture_multisample
- (354) GL_NV_texture_rectangle
- (355) GL_NV_texture_rectangle_compressed
- (356) GL_NV_texture_shader
- (357) GL_NV_texture_shader2
- (358) GL_NV_texture_shader3
- (359) GL_NV_transform_feedback
- (360) GL_NV_transform_feedback2
- (361) GL_NV_uniform_buffer_unified_memory
- (362) GL_NV_vertex_array_range
- (363) GL_NV_vertex_array_range2
- (364) GL_NV_vertex_attrib_integer_64bit
- (365) GL_NV_vertex_buffer_unified_memory
- (366) GL_NV_vertex_program
- (367) GL_NV_vertex_program1_1
- (368) GL_NV_vertex_program2
- (369) GL_NV_vertex_program2_option
- (370) GL_NV_vertex_program3
- (371) GL_NV_viewport_array2
- (372) GL_NV_viewport_swizzle
- (373) GL_NVX_conditional_render
- (374) GL_NVX_gpu_memory_info
- (375) GL_NVX_multigpu_info
- (376) GL_NVX_nvenc_interop
- (377) GL_NV_shader_thread_group
- (378) GL_NV_shader_thread_shuffle
- (379) GL_KHR_blend_equation_advanced
- (380) GL_KHR_blend_equation_advanced_coherent
- (381) GL_OVR_multiview
- (382) GL_OVR_multiview2
- (383) GL_SGIS_generate_mipmap
- (384) GL_SGIS_texture_lod
- (385) GL_SGIX_depth_texture
- (386) GL_SGIX_shadow
- (387) GL_SUN_slice_accum
- (388) GL_WIN_swap_hint
- (389) WGL_EXT_swap_control
- (390) WGL_ARB_buffer_region
- (391) WGL_ARB_create_context
- (392) WGL_ARB_create_context_no_error
- (393) WGL_ARB_create_context_profile
- (394) WGL_ARB_create_context_robustness
- (395) WGL_ARB_context_flush_control
- (396) WGL_ARB_extensions_string
- (397) WGL_ARB_make_current_read
- (398) WGL_ARB_multisample
- (399) WGL_ARB_pbuffer
- (400) WGL_ARB_pixel_format
- (401) WGL_ARB_pixel_format_float
- (402) WGL_ARB_render_texture
- (403) WGL_ATI_pixel_format_float
- (404) WGL_EXT_colorspace
- (405) WGL_EXT_create_context_es_profile
- (406) WGL_EXT_create_context_es2_profile
- (407) WGL_EXT_extensions_string
- (408) WGL_EXT_framebuffer_sRGB
- (409) WGL_EXT_pixel_format_packed_float
- (410) WGL_EXT_swap_control_tear
- (411) WGL_NVX_DX_interop
- (412) WGL_NV_DX_interop
- (413) WGL_NV_DX_interop2
- (414) WGL_NV_copy_image
- (415) WGL_NV_delay_before_swap
- (416) WGL_NV_float_buffer
- (417) WGL_NV_multisample_coverage
- (418) WGL_NV_render_depth_texture
- (419) WGL_NV_render_texture_rectangle


JeGX

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NVIDIA GeForce 417.35 Graphics Drivers - Vulkan info / RTX 2070
« Reply #2 on: December 12, 2018, 07:31:45 PM »
This report comes from the alpha version of GPU Shark 2...

# of instance extensions => 12
- (1) VK_KHR_device_group_creation
- (2) VK_KHR_external_fence_capabilities
- (3) VK_KHR_external_memory_capabilities
- (4) VK_KHR_external_semaphore_capabilities
- (5) VK_KHR_get_physical_device_properties2
- (6) VK_KHR_get_surface_capabilities2
- (7) VK_KHR_surface
- ( 8 ) VK_KHR_win32_surface
- (9) VK_EXT_debug_report
- (10) VK_EXT_swapchain_colorspace
- (11) VK_NV_external_memory_capabilities
- (12) VK_EXT_debug_utils

# of instance layers => 3
- (1) VK_LAYER_NV_optimus
- (2) VK_LAYER_VALVE_steam_overlay
- (3) VK_LAYER_LUNARG_standard_validation

# of Vulkan devices => 1
- Device 1
  - name: GeForce RTX 2070
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-1F02
  - API version: 1.1.84

  - # of extensions => 72
  - (1) VK_KHR_8bit_storage
  - (2) VK_KHR_16bit_storage
  - (3) VK_KHR_bind_memory2
  - (4) VK_KHR_create_renderpass2
  - (5) VK_KHR_dedicated_allocation
  - (6) VK_KHR_descriptor_update_template
  - (7) VK_KHR_device_group
  - ( 8 ) VK_KHR_draw_indirect_count
  - (9) VK_KHR_driver_properties
  - (10) VK_KHR_external_fence
  - (11) VK_KHR_external_fence_win32
  - (12) VK_KHR_external_memory
  - (13) VK_KHR_external_memory_win32
  - (14) VK_KHR_external_semaphore
  - (15) VK_KHR_external_semaphore_win32
  - (16) VK_KHR_get_memory_requirements2
  - (17) VK_KHR_image_format_list
  - (18) VK_KHR_maintenance1
  - (19) VK_KHR_maintenance2
  - (20) VK_KHR_maintenance3
  - (21) VK_KHR_multiview
  - (22) VK_KHR_push_descriptor
  - (23) VK_KHR_relaxed_block_layout
  - (24) VK_KHR_sampler_mirror_clamp_to_edge
  - (25) VK_KHR_sampler_ycbcr_conversion
  - (26) VK_KHR_shader_atomic_int64
  - (27) VK_KHR_shader_draw_parameters
  - (28) VK_KHR_storage_buffer_storage_class
  - (29) VK_KHR_swapchain
  - (30) VK_KHR_variable_pointers
  - (31) VK_KHR_vulkan_memory_model
  - (32) VK_KHR_win32_keyed_mutex
  - (33) VK_EXT_blend_operation_advanced
  - (34) VK_EXT_conditional_rendering
  - (35) VK_EXT_conservative_rasterization
  - (36) VK_EXT_depth_range_unrestricted
  - (37) VK_EXT_descriptor_indexing
  - (38) VK_EXT_discard_rectangles
  - (39) VK_EXT_hdr_metadata
  - (40) VK_EXT_inline_uniform_block
  - (41) VK_EXT_post_depth_coverage
  - (42) VK_EXT_sample_locations
  - (43) VK_EXT_sampler_filter_minmax
  - (44) VK_EXT_shader_subgroup_ballot
  - (45) VK_EXT_shader_subgroup_vote
  - (46) VK_EXT_shader_viewport_index_layer
  - (47) VK_EXT_vertex_attribute_divisor
  - (48) VK_NV_clip_space_w_scaling
  - (49) VK_NV_compute_shader_derivatives
  - (50) VK_NV_corner_sampled_image
  - (51) VK_NV_dedicated_allocation
  - (52) VK_NV_device_diagnostic_checkpoints
  - (53) VK_NV_external_memory
  - (54) VK_NV_external_memory_win32
  - (55) VK_NV_fill_rectangle
  - (56) VK_NV_fragment_coverage_to_color
  - (57) VK_NV_fragment_shader_barycentric
  - (58) VK_NV_framebuffer_mixed_samples
  - (59) VK_NV_geometry_shader_passthrough
  - (60) VK_NV_mesh_shader
  - (61) VK_NV_sample_mask_override_coverage
  - (62) VK_NV_representative_fragment_test
  - (63) VK_NV_scissor_exclusive
  - (64) VK_NV_shader_image_footprint
  - (65) VK_NV_shader_subgroup_partitioned
  - (66) VK_NV_shading_rate_image
  - (67) VK_NV_viewport_array2
  - (68) VK_NV_viewport_swizzle
  - (69) VK_NV_win32_keyed_mutex
  - (70) VK_NVX_device_generated_commands
  - (71) VK_NVX_multiview_per_view_attributes
  - (72) VK_NV_ray_tracing

  - # of layers => 1
  - (1) VK_LAYER_NV_optimus

  - # of memory heaps => 2
  - heap 1 => 8031 MB
  - heap 2 => 16315 MB

GPU Shark 2 + GeForce RTX 2070