Author Topic: NVIDIA - Falcor 3.2 Direct3D 12 and Vulkan Rendering Framework Released  (Read 1227 times)

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JeGX

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Falcor is a real-time rendering framework supporting DirectX 12 and Vulkan. It aims to improve productivity of research and prototype projects. Its features include:

- Abstracting many common graphics operations, such as shader compilation, model loading and scene rendering
- VR support using OpenVR
- Common rendering effects such as shadows and post-processing effects
- DirectX Raytracing abstraction


Links:
- Falcor 3.2 release notes
- Falcor @ github


JeGX

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Falcor 3.2.1 D3D12 and Vulkan rendering framework released
« Reply #1 on: January 30, 2019, 07:42:24 PM »
This new version of Falcor, a real time rendering framework for prototyping, has been updated with a new code sample based on DXR (DirectX RayTracing).

Complete release notes are available here:
- https://github.com/NVIDIAGameWorks/Falcor/releases/tag/3.2.1

Latest source code:
- https://github.com/NVIDIAGameWorks/Falcor

Additional links:
- https://developer.nvidia.com/falcor
- https://devblogs.nvidia.com/introduction-nvidia-rtx-directx-ray-tracing/