Author Topic: NVIDIA - Vulkan and OpenGL CAD Mesh Shader Sample  (Read 694 times)

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JeGX

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NVIDIA - Vulkan and OpenGL CAD Mesh Shader Sample
« on: November 21, 2018, 05:13:22 PM »
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This sample demonstrates rendering of models with many triangles using mesh shaders. CAD models frequently have high triangle density and therefore the processing (vertex shading, primitive culling etc.) of the sheer number of primitives can become a challenge. With the Turing architecture new shader stages have been introduced that allow a new geometry pipeline based on mesh shading.

Link: https://github.com/nvpro-samples/gl_vk_meshlet_cadscene


Mesh shaders - Meshlets