Author Topic: DXRPathTracer: A simple path tracer implemented using DirectX Ray Tracing (DXR)  (Read 1307 times)

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This project is a very basic unidirectional path tracer that I wrote using DirectX Raytracing, also known as DXR. I mostly did this to learn the new API, and also for a bit of fun. Therefore you shouldn't take this as an example of the best or most performant way to implement a path tracer on the GPU: I mostly did whatever was fastest and/or easiest to implement! However it could be useful for other people looking for samples that are bit more complex than what's currently offered in the offical DirectX sample repo, or for people who want to start hacking on something and don't want to do all of the boring work themselves. Either way, have fun!