Author Topic: Intro to DirectX Raytracing (DXR): DX12 demo with source code  (Read 1621 times)

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Intro to DirectX Raytracing (DXR): DX12 demo with source code
« on: October 26, 2018, 05:54:42 PM »
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A barebones application to get you jump started with DirectX Raytracing (DXR)! Unlike other tutorials, this sample code does not create or use any abstractions on top of the DXR Host API, and focuses on highlighting exactly what is new and different with DXR using the raw API calls.

To compile the demo you need VS2017 and the Windows 10 SDK v10.0.17763.0. And to run the demo you need a GPU that support D3D12_RAYTRACING_TIER_1_0. In other words, a GeForce RTX  :P

Link: https://github.com/acmarrs/IntroToDXR

Intro to DXR Raytracing demo