Lunar landing RTX real time raytracing demo

Started by JeGX, October 22, 2018, 03:22:43 PM

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JeGX

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t's been almost fifty years since the Apollo 11 moon landing, and the controversy of its staging followed it for many decades after. Four years ago, using our Maxwell GPU technology, NVIDIA addressed the controversy by showing how it would have been impossible to stage.

For Turing, we've recreated one of history's most iconic shots – showcased during Jensen Huang's keynote at GTC Europe on October 10, 2018. This presentation utilizes NVIDIA RTX real-time ray tracing technology and Unreal Engine to showcase the reflection of light on different surfaces, illustrating how the classic photo was taken.

Links:
- Youtube:
  https://www.youtube.com/watch?v=QIap1jL14WU

- Jensen's GTC Europe presentation (interesting part starts at the 23:00 minute)
  https://www.ustream.tv/recorded/117580046 

The source of the controversy: the astronaut shouldn't be so bright in the shadow. NVIDIA explains why the astronaut is lit like that and shows it in the demo:

NVIDIA RTX real time raytracing demo: lunar landing