Author Topic: Mesh Shaders Overview and Possibilities  (Read 4112 times)

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Mesh Shaders Overview and Possibilities
« on: October 01, 2018, 04:14:10 PM »
NVIDIA recently announced their latest GPU architecture, called Turing. Although its headlining feature is hardware-accelerated ray tracing, Turing also includes several other developments that look quite intriguing in their own right.

One of these is the new concept of mesh shaders, details of which dropped a couple weeks ago—and the graphics programming community was agog, with many enthusiastic discussions taking place on Twitter and elsewhere. So what are mesh shaders (and their counterparts, task shaders), why are graphics programmers so excited about them, and what might we be able to do with them?


Other links:

#turing #meshshader #taskshader #meshlet