Author Topic: Turing Multi-View Rendering in VRWorks  (Read 3571 times)

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Turing Multi-View Rendering in VRWorks
« on: September 25, 2018, 01:33:09 PM »
Virtual reality displays continue to evolve and now include advanced configurations such as canted HMDs with non-coplanar displays. Other headsets offer ultra-wide fields-of-view as well as other novel configurations. NVIDIA Turing GPUs incorporate a new feature called Multi-View Rendering (MVR) which expands upon Single Pass Stereo, increasing the number of projection views for a single rendering pass from two to four. All four of the views available in a single pass are now position-independent and can shift along any axis in the projective space. By rendering four projection centers, Multi-View Rendering can power canted HMDs (non-coplanar displays) enabling extremely wide fields of view and novel display configurations.