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JeGX's Higgledy-Piggledy GeeXLab Screenshots
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Topic: JeGX's Higgledy-Piggledy GeeXLab Screenshots (Read 16915 times)
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JeGX
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Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots
«
on:
September 25, 2018, 08:35:38 AM »
#geexlab #opengl #geometryshader #lua
«
Last Edit: September 25, 2018, 03:32:09 PM by JeGX
»
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
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Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots (particles, plasma)
«
Reply #1 on:
September 25, 2018, 01:02:24 PM »
Plasmatik test with 2 million particles.
#opengl #particles #computeshader #glsl #geexlab #plasma
«
Last Edit: September 25, 2018, 03:32:17 PM by JeGX
»
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
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Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots (HDR env mapping)
«
Reply #2 on:
September 25, 2018, 01:07:38 PM »
HDR environment mapping.
#envmap #glsl #geexlab #equiprojection #reflection #hdr
«
Last Edit: September 25, 2018, 03:31:53 PM by JeGX
»
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
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Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots (FurMark)
«
Reply #3 on:
September 25, 2018, 03:24:51 PM »
#furmark #opengl
«
Last Edit: September 25, 2018, 03:31:46 PM by JeGX
»
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
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Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots (Geometry Instancing)
«
Reply #4 on:
September 25, 2018, 03:31:00 PM »
400'000 instances (108 faces / 324 vertices per instance), 43 millions triangles, 129 millions vertices. 70 FPS on a GTX 1080 at 2560x1440
#geexlab #geometry #instancing #opengl
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
leon
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Posts: 9
Re: JeGX's Higgledy-Piggledy GeeXLab Screenshots
«
Reply #5 on:
November 14, 2018, 12:56:41 PM »
this is amazing..♥♥♥ the furry donut.
We have your tool..now we need your brain
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JeGX
Global Moderator
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Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots (Python 3)
«
Reply #6 on:
December 04, 2018, 09:28:59 PM »
The new GeeXLab is coming...
New feature:
Python 3
support.
And
Python 2
is still there!
Quick test:
Python 3
+
ImGui
demo
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots - variable discs
«
Reply #7 on:
December 20, 2018, 05:16:31 PM »
Test of a tiny Lua lib for GeeXLab for creative coding and generative art.
Example adapted from a Processing sample.
Don't look at the FPS, there's a thread_sleep() in the FRAME script...
#geexlab #creativecoding #generativeart #lua
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots (PhysX 4 / Linux)
«
Reply #8 on:
January 05, 2019, 12:08:06 PM »
A FPS prototype to test PhysX 3, PhysX 4 and Bullet 3 in the same demo. Here PhysX 4 on Linux Mint 19.1.
#geexlab #physx4 #gamedev #linux #lua
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots - PhysX big stack of blocks
«
Reply #9 on:
January 15, 2019, 01:07:37 PM »
I'm still impressed by the stability of stacks in PhysX.
Both CPU and GPU versions work fine.
The PhysX GPU is a little GeForce GT 1030...
I will release the demo as soon as possible
#geexlab #physx #physx3 #physx4 #demo #lua
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots - ImGui Tabs
«
Reply #10 on:
January 15, 2019, 07:45:38 PM »
Quick test of ImGui 1.67 tabs in upcoming GeeXLab 0.27.3: tabs work and they are simple to code.
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots - DoF + PBR
«
Reply #11 on:
February 18, 2019, 01:22:23 PM »
Depth of field (DoF) + a bit of PBR (physically based rendering).
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots - NVIDIA FleX
«
Reply #12 on:
May 03, 2019, 09:49:08 AM »
First tests of the integration of NVIDIA FleX particle engine in GeeXLab.
- 50000 particles
- FleX accelerator: GeForce GT 1030
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots - outilne effect
«
Reply #13 on:
May 13, 2019, 10:52:54 PM »
Testing some outline techniques.
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots - Toon rendering
«
Reply #14 on:
May 13, 2019, 10:57:01 PM »
Toon rendering.
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots - imGuiZMO-quat
«
Reply #15 on:
November 18, 2019, 08:54:25 AM »
imGuiZMO-quat test.
One line of code in GeeXLab (Lua or Python)
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
JeGX's Higgledy-Piggledy GeeXLab Screenshots - Democracy of gamers
«
Reply #16 on:
March 05, 2020, 10:21:11 AM »
Two ROG logos.
Inspired by:
via:
https://twitter.com/ASUS_ROG/status/1235484741744250880
«
Last Edit: March 05, 2020, 10:33:38 AM by JeGX
»
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
GeeXLab Screenshots - text editor widget for imgui / live coding
«
Reply #17 on:
April 22, 2020, 08:31:45 PM »
I'm testing of a new text editor widget for Dear ImGui. Perfect for GLSL / Lua / Python live-coding!
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
GeeXLab Screenshots - Shaders in QR codes
«
Reply #18 on:
August 01, 2020, 03:25:57 PM »
I'm working on a very useless thing: storing shaders in QR codes...
Soon available in GeeXLab 0.35.1+
Update (2020.09.01): the demo is available here:
https://www.geeks3d.com/hacklab/20200814/demo-qr-code-shaders/
«
Last Edit: September 01, 2020, 02:26:12 PM by JeGX
»
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GeeXLab - 3D programming with Lua, Python, OpenGL, Vulkan and Direct3D 12
JeGX
Global Moderator
Hero Member
Posts: 2692
GeeXLab Screenshots - Gerstner waves
«
Reply #19 on:
September 01, 2020, 02:29:34 PM »
Gerstner waves.
Vertex shader
based:
Compute shader
based:
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JeGX's Higgledy-Piggledy GeeXLab Screenshots