Author Topic: JeGX's Higgledy-Piggledy GeeXLab Screenshots  (Read 4645 times)

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JeGX

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JeGX's Higgledy-Piggledy GeeXLab Screenshots
« on: September 25, 2018, 08:35:38 AM »
#geexlab #opengl #geometryshader #lua

« Last Edit: September 25, 2018, 03:32:09 PM by JeGX »


JeGX

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JeGX's Higgledy-Piggledy GeeXLab Screenshots (particles, plasma)
« Reply #1 on: September 25, 2018, 01:02:24 PM »
Plasmatik test with 2 million particles.
#opengl #particles #computeshader #glsl #geexlab #plasma

« Last Edit: September 25, 2018, 03:32:17 PM by JeGX »

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JeGX's Higgledy-Piggledy GeeXLab Screenshots (HDR env mapping)
« Reply #2 on: September 25, 2018, 01:07:38 PM »
HDR environment mapping.
#envmap #glsl #geexlab #equiprojection #reflection #hdr



« Last Edit: September 25, 2018, 03:31:53 PM by JeGX »

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JeGX's Higgledy-Piggledy GeeXLab Screenshots (FurMark)
« Reply #3 on: September 25, 2018, 03:24:51 PM »
#furmark #opengl

« Last Edit: September 25, 2018, 03:31:46 PM by JeGX »

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JeGX's Higgledy-Piggledy GeeXLab Screenshots (Geometry Instancing)
« Reply #4 on: September 25, 2018, 03:31:00 PM »
400'000 instances (108 faces / 324 vertices per instance), 43 millions triangles, 129 millions vertices. 70 FPS on a GTX 1080 at 2560x1440
#geexlab #geometry #instancing #opengl


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Re: JeGX's Higgledy-Piggledy GeeXLab Screenshots
« Reply #5 on: November 14, 2018, 12:56:41 PM »
this is amazing..♥♥♥ the furry donut.
We have your tool..now we need your brain  8)

JeGX

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JeGX's Higgledy-Piggledy GeeXLab Screenshots (Python 3)
« Reply #6 on: December 04, 2018, 09:28:59 PM »
The new GeeXLab is coming...

New feature: Python 3 support.
And Python 2 is still there!

GeeXLab - Python 2 + Python 3


Quick test: Python 3 + ImGui demo

GeeXLab - Python 2 + Python 3



JeGX

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JeGX's Higgledy-Piggledy GeeXLab Screenshots - variable discs
« Reply #7 on: December 20, 2018, 05:16:31 PM »
Test of a tiny Lua lib for GeeXLab for creative coding and generative art.
Example adapted from a Processing sample.
Don't look at the FPS, there's a thread_sleep() in the FRAME script...

GeeXLab - generative art - variable discs + circles

#geexlab #creativecoding #generativeart #lua

JeGX

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JeGX's Higgledy-Piggledy GeeXLab Screenshots (PhysX 4 / Linux)
« Reply #8 on: January 05, 2019, 12:08:06 PM »
A FPS prototype to test PhysX 3, PhysX 4 and Bullet 3 in the same demo. Here PhysX 4 on Linux Mint 19.1.

GeeXLab - PhysX 4.0 demo on Linux

#geexlab #physx4 #gamedev #linux #lua

JeGX

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JeGX's Higgledy-Piggledy GeeXLab Screenshots - PhysX big stack of blocks
« Reply #9 on: January 15, 2019, 01:07:37 PM »
I'm still impressed by the stability of stacks in PhysX.

Both CPU and GPU versions work fine.
The PhysX GPU is a little GeForce GT 1030...

I will release the demo as soon as possible  ;)

GeeXLab - PhysX 4 demo - stack of blocks

GeeXLab - PhysX 4 demo - stack of blocks

GeeXLab - PhysX 4 demo - stack of blocks

GeeXLab - PhysX 4 demo - stack of blocks

#geexlab #physx #physx3 #physx4 #demo #lua

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JeGX's Higgledy-Piggledy GeeXLab Screenshots - ImGui Tabs
« Reply #10 on: January 15, 2019, 07:45:38 PM »
Quick test of ImGui 1.67 tabs in upcoming GeeXLab 0.27.3: tabs work and they are simple to code.


JeGX

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JeGX's Higgledy-Piggledy GeeXLab Screenshots - DoF + PBR
« Reply #11 on: February 18, 2019, 01:22:23 PM »
Depth of field (DoF) + a bit of PBR (physically based rendering).

GeeXLab - DoF (depth of field) + PBR