Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by JeGX, June 13, 2018, 02:13:04 PM
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QuoteIntel CEO Brian Krzanich disclosed during an analyst event last week that it will have its first discrete graphics chips available in 2020. This will mark the beginning of the chip giant's journey toward a portfolio of high-performance graphics products for various markets including gaming, data center and artificial intelligence (AI). A typical graphics architecture and chip development cycle is three years for complex design, so even hitting the 2020 window with engineering talent is aggressive.Intel did not go into detail about what performance level or target market this first discrete GPU solution might address, but Intel's executive vice president of the data center group, Navin Shenoy, confirmed that the company's strategy will include solutions for data center segments (think AI, machine learning) along with client (think gaming, professional development).