Author Topic: D3D12 Raytracing Samples (introduction to DXR)  (Read 1490 times)

0 Members and 1 Guest are viewing this topic.


  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2036
    • View Profile
D3D12 Raytracing Samples (introduction to DXR)
« on: May 15, 2018, 01:33:37 PM »
This collection of samples act as an introduction to DirectX Raytracing (DXR). The samples are divided into tutorials and advanced samples. Each tutorial sample introduces a few new DXR concepts. Advanced samples demonstrate more complex techniques and applications of raytracing. We will be adding more samples in the coming future, so check back. In addition, you can find more DXR samples tutorials at Nvidia's DXR samples Github.

The samples are implemented using both DXR and D3D12 Raytracing Fallback Layer APIs. This is purely for demonstration purposes to show API differences. Real-world applications will implement only one or the other. The Fallback Layer uses DXR if a driver and OS supports it. Otherwise, it falls back to the compute pipeline to emulate raytracing. Developers aiming for wider HW support should target the Fallback Layer.