GeeXLab released

Started by JeGX, April 23, 2018, 02:23:47 PM

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GeeXLab is available for Windows 64/32-bit.


Version - 2018.04.22
+ added shader_thread_group_get_properties_nv() to gh_renderer (lua, python).
+ added conservative_rasterization_get_properties_nv() and
  conservative_rasterization_set_sub_pixel_precision_bias_nv() to gh_renderer (lua, python).
+ added support of GL_INTEL_conservative_rasterization and GL_NV_conservative_raster.
+ Vulkan: added vk_shader_core_properties_amd_get_value() to gh_renderer lib (lua, python).
+ added get_view_matrix_4x4() and get_projection_matrix_4x4() to gh_camera lib (lua, python).
+ added set_transform() and get_transform() to gh_object lib (lua, python).
* fixed gh_physx3.create_actor_mesh_v2(). Convex meshes can now be used
  in rigid body collisions.
! updated internal functions to set object transformation. Now position and orientation
  are updated when an object is updated with a transformation matrix.
! updated Vulkan plugin with latest Vulkan 1.1.74 headers.

Full changelog: