Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by Stefan, August 30, 2009, 08:17:06 PM
0 Members and 1 Guest are viewing this topic.
QuoteThe application is a result of 2 years work. The core has 105 xreferenced CGR's loaded dynamicly. Viktor's SSAO solution was used for lightining the hole scene.The scene contains : 15,080,361 polygons of vertex data which was the limit of quest3d loading non instanced geometry with the ssao shader assigned.