Rendering 3D Graphics on a 32×32 RGB LED Matrix Display with a Raspberry Pi and GeeXLab
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This project implements a 2D fluid solver completely on the GPU using OpenGL 4.3.The solver features a marker-and-cell grid, vorticity confinement, fluid implicit particle, 3rd order Runge-Kutta advection, a conjugate gradient solver with incomplete Poisson preconditioner, and a heat diffusion/buoyancy model.