Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by JeGX, December 08, 2017, 09:03:56 AM
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QuoteC++ language is constantly evolving, and for us, as for developers of a static analyzer, it is important to track all its changes, in order to support all new features of the language. In this review article, I would like to share with the reader the most interesting innovations introduced in C++17, and demonstrate them with examples.