Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by JeGX, October 24, 2017, 11:12:50 AM
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QuotePC ADVANCED SETTINGS AND FEATURESUncapped FramerateWe at MachineGames are huge PC players, and all of id Software's games have very strong PC DNA. So it's important for us to make sure the PC version of the game is as solid as any console version. That's why we built the game on idTech 6, which also allows for uncapped framerate – one of the features we're most excited about.VulkanWhen we started development of Wolfenstein II, the choice of graphics API for PC was a simple one. DOOM had already set the stage for what could be done with Vulkan and we wanted to take it to the next level.Using Vulkan when developing has allowed us to utilize the power of AMD's VEGA graphics chips in ways that were not possible before, giving us fine grained control over the performance and feature set of the GPU without having to sacrifice artistic intent. Combined with the flexibility of AMD's hardware, Vulkan gives us the artistic freedom to deliver Wolfenstein without compromise.