NVIDIA HairWorks 1.4 beta

Started by Stefan, October 19, 2017, 08:07:56 PM

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QuoteNVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur.
What's New in 1.4 beta

  • Supports morph target animation (in beta only supported in DirectX11)
  • Change to math types - stops clashes with other modules
  • Miscellaneous bug fixes and improvements
The change in math types means that to upgrade code to use 1.4 you will need to change the gfsdk_ prefixed math types in the following ways

  • gfsdk_float2 -> NvHair::Vec2
  • gfsdk_float3 -> NvHair::Vec3
  • gfsdk_float4 -> NvHair::Vec4
  • gfsdk_float4x -> NvHair::Mat4x4
  • gfsdk_quaternion -> NvHair::Quaternion
  • gfsdk_dualquaternion -> NvHair::DualQuaternion
The maths types alias to simple struct types defined in Nv/Common/Math/NvCoMathTypes.h