Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by Stefan, October 19, 2017, 08:07:56 PM
0 Members and 1 Guest are viewing this topic.
QuoteNVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur. What's New in 1.4 beta Supports morph target animation (in beta only supported in DirectX11)Change to math types - stops clashes with other modulesMiscellaneous bug fixes and improvementsThe change in math types means that to upgrade code to use 1.4 you will need to change the gfsdk_ prefixed math types in the following ways gfsdk_float2 -> NvHair::Vec2gfsdk_float3 -> NvHair::Vec3gfsdk_float4 -> NvHair::Vec4gfsdk_float4x -> NvHair::Mat4x4gfsdk_quaternion -> NvHair::Quaterniongfsdk_dualquaternion -> NvHair::DualQuaternionThe maths types alias to simple struct types defined in Nv/Common/Math/NvCoMathTypes.h