GLSL Shaders in QR Codes
Started by JeGX, June 18, 2017, 04:41:43 PM
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QuoteVersion 0.16.0.2 - 2017.06.17-----------------------------+ added a new command line param to select the GPU for Vulkan (or Direct3D 12) demos: /gpu_index=x! [WINDOWS] Vulkan plugin recompiled with latest Vulkan API headers (v1.0.51).- [WINDOWS] removed from Tools menu entries related to network live updaters. Network live updaters tools are still available but in the nettools/ folder.! [WINDOWS] GPU Shark utility moved to gpushark/ sub-folder. For some very obscure reasons, GPU Shark utility no longer works in the root folder of GeeXLab. But it works fine from the sub folder gpushark/.* fixed a minor bug in the Lua kx framework for Vulkan. + added support of live-coding of GLSL shaders by editing the source code of a shader with any text editor.+ added delay between two reloads of script files for live-coding of scripts.! improved the performance of the Vulkan renderer.! improved the support of AMD GPUs in the Vulkan renderer.* fixed a bug in the Vulkan renderer in the creation of swapchain that led to a crash on NVIDIA GPUs.+ added an automatic call to wait_for_gpu after all INIT scripts. Usefull with Vulkan or Direct3D 12 renderers.+ added support of render targets in the Vulkan renderer.! updated gh_texture.create_2d_from_rt() internals.! [WINDOWS] updated the GPU monitoring plugin with NVIDIA GeForce GT 1030.
QuoteVersion 0.16.0.3 - 2017.06.29-----------------------------! minor bugfixes and improvements in the Vulkan plugin.