Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by JeGX, April 10, 2017, 05:38:51 PM
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QuoteFrom windowing systems to virtual reality, real-time graphics code is ubiquitous. Programmingmodels for constructing graphics software, however, have largely escaped the attention of pro-gramming languages researchers. This essay introduces the programming model of OpenGL, aubiquitous API for real-time graphics applications, for a language-oriented audience. It high-lights six broad problems with the programming model and connects them to traditions in PLresearch. The issues range from classic pitfalls, where established thinking can apply, to newopen problems, where novel research is needed.