GeeXLab SDK ?

Started by Alex, November 27, 2016, 01:26:11 AM

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Alex

Hi JeGX,

Can I buy professional version of GeeXLab ?

Long ago there was SDK version allowing one to create and package windows application. I very much liked that feature.

Thanks,
Alex

Alex

I just now realized how this version of GeeXLab is different from last one i used :o Too low-level for me, seams like i can't create simple scene no more. Sad day for me.

JeGX

Quote from: Alex on November 27, 2016, 01:26:11 AM

Can I buy professional version of GeeXLab ?


Currently not yet, I'm working on it. The PRO version of GeeXLab is already there, but I don't have yet defined the price / licensing model (I love flat licensing)...


Quote from: Alex on November 27, 2016, 01:26:11 AM

Long ago there was SDK version allowing one to create and package windows application. I very much liked that feature.


There is also a SDK which allows to embed GeeXLab engine in your Windows / Linux application.  This SDK is really simple to use. But same problem than with GeeXLab PRO: price / licensing...

JeGX

Quote from: Alex on November 27, 2016, 02:03:19 AM
I just now realized how this version of GeeXLab is different from last one i used :o Too low-level for me, seams like i can't create simple scene no more. Sad day for me.

Here is a simple rendering code in a FRAME script:


gh_camera.bind(perspective_camera)
gh_gpu_program.bind(phong_prog)
gh_object.set_position(torus, x, y, z)
gh_object.set_euler_angles(torus, pitch, yaw, roll)
gh_object.render(torus)


This code is simple and at the same time offers a better control on the rendering than in previous GeeXLab. What is a simple scene for you? Maybe a simple Lua framework over GeeXLab Lua API can help you... Let me know what do you need.

Alex

Hi JeGX,

Thanks for the encouraging answer.

Previous GeeXLab workflow was just perfect.

QuoteMaybe a simple Lua framework over GeeXLab Lua API can help you

Yes this would be awesome ! Now i feel like i need to know every detail in the industry to get me started. How can i get to the point where all works by default and i just change specifics of my visualization ? For example being able to not worry about render-loop code from the start, all added objects are visible and rendered in proper sequence, planes with alpha textures can be translucent, etc...

Before all i needed to do is specify plane with texture in XML or create in Lua and run it with GeeXLab player.

Thanks,
Alex