NVIDIA - Vulkan C++ Bindings reloaded

Started by Stefan, September 20, 2016, 08:13:46 PM

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Stefan

A few months have passed since we've wrote about the Vulkan C++ bindings on the developer blog. Since then we've constantly been improving the API to simplify the usage to make it even easier to use Vulkan. Most of the improvements in this update are related to array handling and error handling, though we've also changed the basic interface a little bit.

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