Vulkan Ray Tracing in GeeXLab
Started by Stefan, September 08, 2016, 06:06:52 PM
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QuoteVulkan SDK 188.8.131.52 Release Notes Version 184.108.40.206 for Windows September 1, 2016 This SDK supports Vulkan API revision 1.0.24. The prior SDK supported Vulkan API revision 1.0.21.NOTE: Please see the Known Driver Issues section in this document for information about a compatibility issue between glslang and Nvidia drivers.Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated. Overview of new features in SDK 220.127.116.11 The LunarG Samples Progression now includes a Narrative Tutorial to accompany the sample program codeSPIRV-tools updated to v2016.3Object Tracker layer updated and improvedVulkan-Hpp Open-Source Vulkan C++ API header now includedMicrosoft Visual Studio Vulkan project templates -- see the Windows Getting Started Guide for detailsParameter Validation now covers WSI extensionsImproved coverage and utility in layer validation testsVulkan Loader has been updated to remedy CTS out-of-memory test failuresScores of bugfixes, new validation checks, and feature additionsThis version of the SDK components are based on the following specifications and source code repositories: Vulkan Specification including extensionsVulkan Loader and Validation version 1.0.24 of vulkan.hSPIR-V version 1.1Glslang library and toolsSPIR-V headersSPIR-V toolsVulkan ToolsVulkan Samples