Author Topic: New Vulkan example: Deferred shading and shadows  (Read 4090 times)

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Stefan

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New Vulkan example: Deferred shading and shadows
« on: July 18, 2016, 08:47:16 PM »
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Based on the recently updated deferred shading example, I have added a new example to my open source C++ Vulkan samples. This example adds dynamic shadows from multiple light sources, showcasing a few technologies that can be used to make rendering of multiple shadows more efficient.

Read on...

Both samples work fine with Intel and NVIDIA except from showing 0 fps in title bar