Render Target is Texture Array

Started by way2sky, June 14, 2016, 10:56:38 AM

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I want to create a render target which is a texture array, which function shall I use?

The background is, I'm implementing a voxel based global illumination, and I need to render geometry into a 3d volume (2D texture array).

I've searched API and code samples but couldn't find any examples about render target array.

Thanks in advance


Render targets with texture 2D arrays are not supported in current GeeXLab.
But I will try to add this support in the next update (the Windows version will be updated first).



I just added the support of texture 2d array in render target. The new GeeXLab (Windows version) should be released shortly.