Author Topic: NVIDIA Delivers VRWorks Support for GeForce GTX 1080  (Read 3260 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 4410
    • View Profile
NVIDIA Delivers VRWorks Support for GeForce GTX 1080
« on: May 26, 2016, 11:41:13 PM »
Quote
NVIDIA Delivers VRWorks Support for GeForce GTX 1080

If you paid attention to the launch of our new Pascal-based GeForce GTX 1080 and 1070 GPUs, you are aware that VR had a huge influence on their creation.
 VR is extremely demanding on the GPU.  VR applications must render high resolution images at 90 frames per second to two screens simultaneously, one for each eye.  Even the slightest graphics stutter will reduce your sense of presence.
 In designing GeForce GTX 1080, NVIDIA’s architects looked for unique ways to increase performance so that developers could maintain 90 FPS while still making VR graphics as detailed as graphics in traditional AAA PC games.  The result was the new Simultaneous Multi-Projection (SMP) engine.
Today, we are excited to officially release VRWorks SDK support for two new features that are based on the SMP engine -- Lens Matched Shading and Single Pass Stereo

Includes NVAPI R367