GDC 2016 - Latest Advancements in DirectX 12

Started by JeGX, March 17, 2016, 06:23:30 PM

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At Game Developers Conference in San Francisco, Microsoft held a panel to illustrate the latest advancements in DirectX 12 technology:

  • The adoption of DirectX 12 is huge among developers, with many more games being worked on.
  • Microsoft is working on improving stability and performance of the API.
  • The team is working on a concept called procedural textures, which is a new hardware feature that lets developers vary dynamically the amount of pixels rendered in a particular screen area, controlling performance by varying the image quality of individual parts of a frame independently of the rest of the screen.
  • Shader Model 6 will be implemented, introducing new features.

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