Moving noise

Started by Stefan, May 31, 2009, 08:12:01 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


QuoteIn July 1985, Ken Perlin introduced his much-used algorithm for producing organic randomness, now known as Perlin noise. That function consists of four important subroutines:

    * Random gradient vector lookup.
    * S-curve evaluation.
    * Grid-point dot product evaluation.
    * Interpolation across all dimensions.

Full story and source code at GameDev.