Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by JeGX, May 31, 2009, 01:47:38 PM
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QuoteIn this Intel-sponsored feature, part of Gamasutra's Visual Computing section, Kalra examines ways to render realistic grass in your game, utilizing DirectX 10 and vertex shaders.Because of the geometric complexity, rendering realistic grass in real-time is difficult, especially on consumer graphics hardware. This article introduces the concept of geometry instancing with Direct3D 10 APIs and shows how it can be used to implement realistic grass on consumer graphics hardware.