Y-axis of mouse twisted issue

Started by Stefan, December 09, 2015, 09:59:40 PM

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Stefan

RenoM released a ninefold shader with mouse control.

After porting to GeeXLab format
i noticed that the y-axis of mouse is twisted, i.e. you have to move the mouse in the upper left corner.




Stefan

Download again from here

I almost fixed the mouse, don't leave lower left corner.

gh_gpu_program.uniform4f(shadertoy_prog, "iMouse", mx, -(my - winH), 0, 0)