Author Topic: Shadertoy demo D-man (using two cubemaps)  (Read 8515 times)

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Shadertoy demo D-man (using two cubemaps)
« on: December 13, 2015, 07:58:23 PM »
Today a demo named D-man has been published which is using two cubemaps.

I ported it to GeeXLab

I don't have the original cubemaps from Shadertoy, so copy both cupemaps from geexlab_code_sample_pack/host_api/Skybox/  into your data folder

Second cubemap is disabled by default at the end of the pixel shader.
I enabled it to make sure that GeeXLab works as intended.