Author Topic: Performance Considerations for Resource Binding in Microsoft DirectX 12  (Read 3792 times)

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JeGX

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With the release of Windows* 10 on July 29 and the release of the 6th generation Intel® Core™ processor family (code-name Skylake), we can now look closer into resource binding specifically for Intel® platforms.

The previous article “Introduction to Resource Binding in Microsoft DirectX* 12” introduced the new resource binding methods in DirectX 12 and concluded that with all these choices, the challenge is to pick the most desirable binding mechanism for the target GPU, types of resources, and their frequency of update.

This article describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs.


Link: https://software.intel.com/en-us/articles/performance-considerations-for-resource-binding-in-microsoft-directx-12