Intel Asteroids D3D12 sample: Performance and Power Savings

Started by Stefan, September 30, 2015, 05:46:35 PM

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Stefan

Asteroids and DirectX* 12: Performance and Power Savings

With this demo, we have shown that DirectX 12 enables significant improvements in both power and performance. This demo was created to show the two extremes: fixed power and fixed workload. In reality developers can choose any desired blend of power and performance for their applications.

The main takeaway is that power and performance are inseparably linked. Conventional notions of "CPU versus GPU bound" are misleading on modern devices like the Surface Pro 3. An increase in CPU power efficiency can be used for more performance even if an application is not "CPU bound."