Author Topic: Intel - Adaptive Multi-Frequency Shading for Future Graphics Processors  (Read 4044 times)

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Stefan

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AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

The researchers [...] propose a powerful hardware architecture for pixel shading, which enables flexible control of shading rates and automatic shading reuse between triangles in tessellated primitives.
The main goal is efficient pixel shading for moderately to finely tessellated geometry, which is not handled well by current GPUs.