Vulkan Ray Tracing in GeeXLab
Started by Stefan, June 10, 2015, 08:54:10 PM
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uniform sampler2D backbuffer; // texture reference of the immediate prior frame
Quote from: Stefan on July 28, 2015, 11:06:11 PMDownload code for following demos from >>>here<<< And the models from the original location.San MiguelTriangles: 7,880,512 Vertices: 6,720,106 GLSL Hacker allocates 2.7 GB RAM with NVIDiA or 4.4 GB with Intel GPU for that model.It forgets some textures while rendering.
Quote from: nuninho1980 on July 29, 2015, 12:10:28 PMMy GTX 780 Ti Classified is faster than your 750 Ti but I got only 29 fps running Win 8.1 x64 with my CPU i5-2500K@4.5GHz because GLSL Hacker seems be not good optimized for mega polygons - CPU gets bottlenecked.I think that my videocard gets ~95 fps at ~95-99% GPU usage without CPU bottenecked.
Quote from: Stefan on July 29, 2015, 03:15:57 PMMaybe the Python part could be CUDA accelerated?
QuoteCan you post a screenshot with your GPU? I wonder if you see more textures with more video RAM.
Quote from: nuninho1980 on July 29, 2015, 03:52:38 PMQuote from: Stefan on July 29, 2015, 03:15:57 PMMaybe the Python part could be CUDA accelerated?Run GLSL Hacker to open "sao miguel" and click "Python immediate mode box" and button "Execute!". Ok? But dunno how...
Quote from: Stefan on July 30, 2015, 06:02:39 AMActually i was thinking about "PYCUDA".