Started by JeGX, June 09, 2015, 03:06:34 PM
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QuoteA DirectX feature level, in contrast, defines the level of support a GPU gives while still supporting the underlying specification. This capability was first introduced in DirectX 11. Microsoft defines a feature level as "a well defined set of GPU functionality. For instance, the 9_1 feature level implements the functionality that was implemented in Microsoft Direct3D 9, which exposes the capabilities of shader models ps_2_x and vs_2_x, while the 11_0 feature level implements the functionality that was implemented in Direct3D 11."