Author Topic: Game Companies Speed Up Development with Intel® Sample Code  (Read 3433 times)

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Stefan

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Game Companies Speed Up Development with Intel® Sample Code
« on: April 29, 2015, 05:58:41 PM »
Game Companies Speed Up Development with Intel® Sample Code

All game developers from indie to lifetime professional will, at some point, benefit from code that someone else wrote. Whether it is to understand a new feature, fix a previously unsolvable problem, or saving time rather than writing it from the ground up, permissively licensed sample code is an invaluable tool. Intel provides a wealth of game sample code at the Game Developer section of the Intel® Developer Zone.

Over the past few years, Intel has worked with many game developers to optimize the performance of their games on Intel® hardware. Our engagements often produce insights or functions that should be shared with the world in the form of sample code. Sometimes we create the samples based on requirements from developers to perfectly fit their needs. In the past few years, samples we’ve created have been adapted for use in games published by Blizzard and Codemasters – specifically Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling.