Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by Stefan, March 25, 2015, 10:12:27 PM
0 Members and 1 Guest are viewing this topic.
QuoteIn this article, we have described the basics of GPU voxelization. You can choose methods as you like to fit your purpose. Currently, MSAA voxelization is reasonable in most cases, but you might need to implement an accurate method as a reference. Also, if you are running on Maxwell or higher GPU architecture then you should definitely use the official conservative rasterization functions and you can skip edge extension issues.