GpuTest 0.7.0

Started by JeGX, March 04, 2014, 09:51:08 PM

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Pasqual

#1
Hello,
I'm not sure to be posting in the right forum - my apologizes if I'm not.

So, I'm a total Linux newbie. I've been trying to test my videocard and this little program you have here looks great, except it doesn't seem to work for me :(

When I launch a benchmark or stress test from the GUI, it loads for a second, then my screen gets black for like 1/10th of a second and terminal tells me:

Geeks3D GpuTest - GPU monitoring
Num GPU(s): 1
- GPU0: NVIDIA GeForce GTX 460
GPU0 - core temp: 35 °C


and that's it. I doubt it's working correctly, because I can't see any kind of test being ran and I can't see anything like a score or a result in framerates..
I tried every single test (Fumark, TessMark, PiMark, etc.)

If I check ''Submit score to GPU database'', a webpage loads and I can read this in red : INVALID validation ID
Also, when I check this box, and only when I do, I get this message in the console:
(process:26770): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed


I spent way too much time trying to install the latest NVIDIA drivers (I'm starting to miss Windows...) and I thought I had succeeded... maybe it didn't work, maybe that's why the test fails?

Anyway, any help or advice would be appreciated.
I use Linux Mint 16
Thanks

JeGX

Hi Pasqual,

yes you've posted in the right forum.

Could you copy / paste the content of the log file (_geeks3d_gputest_log.txt) here? Maybe we'll see something interesting. The second thing you can do is to test the previous version of GpuTest:

http://www.geeks3d.com/20131028/gputest-0-6-0-opengl-benchmark-for-windows-mac-os-x-and-linux-downloads/

because I feel a possible bug with the new GPU monitoring plugin I added in GpuTest 0.7.0. By the way, can you delete plugin_gxl3d_gpu_monitor_gml_x64.so and plugin_gxl3d_opencl_x64.so and test GpuTest 0.7.0 again?

Quote from: Pasqual on March 06, 2014, 03:16:57 AM
If I check ''Submit score to GPU database'', a webpage loads and I can read this in red : INVALID validation ID
Also, when I check this box, and only when I do, I get this message in the console:
(process:26770): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed
The GLib-CRITICAL message comes from firefox. Try the following command in a terminal:

$ firefox -v

and I'm sure you will have the same message.


Quote from: Pasqual on March 06, 2014, 03:16:57 AM
I spent way too much time trying to install the latest NVIDIA drivers (I'm starting to miss Windows...) and I thought I had succeeded... maybe it didn't work, maybe that's why the test fails?
Totally agree with you. The installation of NVIDIA driver is easy and works fine in LM13 but is real pain in LM16. Try to use the Driver Manager to change / update the graphics driver. Most of GpuTest demos work fine with the Nouveau driver.

Pasqual

#3
Hey, thanks for the response!

I reinstalled Mint 16 to start fresh, because that's what I do when I screw up lol.
Unfortunetaly, I won't be able to share the log file because it's gone now... I reinstalled Mint before reading your post.
My PC wouldn't even boot up anymore, it would just get stuck on a black sreen before it reaches the desktop...
I probably ran too many random 'sudo' commands than I didn't understand xD! I'll stop doing that, it's probably a bad habit lol

But GpuTest is working now, yay!
If I use the (recommended) drivers, nvidia-319, it fails. But as you said,  most of them work well with Nouveau driver. TessMark's, GiMark and PixMark Julia FP64 aren't working, let me know if you want the log file for them.

I'm glad it works, and also saddened to get the results I feared...
I have a GTX 460 768mb, which is not bad I believe, and get 3-4 FPS on the FurMark test, 1024x640 windowed mode. Same with PixMark Volplosion: 3 FPS.

Now I know I'm completely off-topic, and I'll understand if I don't get an answer, but these results probably mean that my graphic card is broken, right? I bought it used.
I also tested with glxgears and I read that people get like 20 000 fps with my video card, but I only have 800-900...

Could there be any reason for such terrible results, other than my video card being physically damaged?

JeGX

Quote from: Pasqual on March 07, 2014, 06:36:37 AM
But GpuTest is working now, yay!
If I use the (recommended) drivers, nvidia-319, it fails. But as you said,  most of them work well with Nouveau driver. TessMark's, GiMark and PixMark Julia FP64 aren't working, let me know if you want the log file for them.

It's normal, all these benchmark require OpenGL 3.3 or OpenGL 4.0 support and Nouveau driver is limited to OpenGL 2.1 or maybe 3.0 I can't remember.

Quote from: Pasqual on March 07, 2014, 06:36:37 AM
I'm glad it works, and also saddened to get the results I feared...
I have a GTX 460 768mb, which is not bad I believe, and get 3-4 FPS on the FurMark test, 1024x640 windowed mode. Same with PixMark Volplosion: 3 FPS.

Same reason: Nouveau driver: Nouveau driver is slow and does not show the performance of your GTX 460. When you will manage to install real NV driver, you will see the difference. So don't panic, your GTX 460 is not dead  ;)

Stebs

Hi, GpuTest seems to only support OpenGL Compatibility Profile and not the Core Profile.
This is a problem for all OpenSource (Mesa) OpenGL Drivers and probably also for all OS X Drivers (those also have only OpenGL Core Profile).
So, GpuTest reports only OpenGL 3.0, but with Intel Ivybridge (HD 4000), OpenGL 3.3 is possible in the Core Profile since some time now. Same is possible since very recently for Radeon and Nouveau Mesa Drivers.
Without using Core Profile, all those drivers will be limited to OpenGL 3.0

Output of GpuTest Log for the GiMark Test that does not work because OpenGL 3.3 Core Profile is not used:

2014:03:09@00:12:32(0000000001) < > GpuTest (Linux x64) is starting up...
2014:03:09@00:12:32(0000000002) < > GpuTest: Cross Platform Graphics Benchmark Utility
2014:03:09@00:12:32(0000000003) < > (C)2012-2014 Geeks3D (www.geeks3d.com)
2014:03:09@00:12:32(0000000004) < > Linux information:
2014:03:09@00:12:32(0000000005) < > - sysname: Linux
2014:03:09@00:12:32(0000000006) < > - release: 3.12.13-1-MANJARO
2014:03:09@00:12:32(0000000007) < > - version: #1 SMP PREEMPT Sun Feb 23 01:03:44 UTC 2014
2014:03:09@00:12:32(0000000008) < > - machine: x86_64
2014:03:09@00:12:32(0000000009) < > gxl3d codename: Zhald.
2014:03:09@00:12:32(0000000010) < > gxl3d_plugin_opencl: OpenCL computing plugin (OpenCL 1.1, 1.2).. By JeGX / Geeks3D.com
2014:03:09@00:12:32(0000000011) < > gxl3d OpenCL plugin - initializing OpenCL data...
2014:03:09@00:12:32(0000000012) < > gxl3d OpenCL plugin - found 1 OpenCL platform(s)
2014:03:09@00:12:32(0000000013) < > gxl3d OpenCL plugin - Platform 0
2014:03:09@00:12:32(0000000014) < > gxl3d OpenCL plugin - - vendor: Intel
2014:03:09@00:12:32(0000000015) < > gxl3d OpenCL plugin - - name: Experiment Intel Gen OCL Driver
2014:03:09@00:12:32(0000000016) < > gxl3d OpenCL plugin - - profile: FULL_PROFILE
2014:03:09@00:12:32(0000000017) < > gxl3d OpenCL plugin - - version: OpenCL 1.1 beignet 0.8.0
2014:03:09@00:12:32(0000000018) < > gxl3d OpenCL plugin - Platform 0 - devices count: 1
2014:03:09@00:12:32(0000000019) < > gxl3d OpenCL plugin - - Device 0 - name: Intel(R) HD Graphics IvyBridge M GT2
2014:03:09@00:12:32(0000000020) < > gxl3d OpenCL plugin - OpenCL data initialized ok.
2014:03:09@00:12:32(0000000021) < > gxl3d_plugin_gpu_monitor_gml: GPU monitor plugin for gxl3d.. By JeGX / Geeks3D.com
2014:03:09@00:12:32(0000000022) < > [GpuMonitor plugin] Linux - CPU name: Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz, CPU speed: 1166MHz, RAM: 3859MB
2014:03:09@00:12:32(0000000023) < > [GpuMonitor plugin] Num GPUs found: 1
2014:03:09@00:12:32(0000000024) < > [GpuMonitor plugin] GPU0 - Intel HD Graphics 4000 (M)
2014:03:09@00:12:32(0000000025) < > [GpuMonitor plugin] GPU0 - PCI codes: 0x8086-0x0166
2014:03:09@00:12:32(0000000026) < > GPU monitoring thread started.
2014:03:09@00:12:32(0000000027) < > Display size: width=1366, height=768
2014:03:09@00:12:32(0000000028) < > Window size: width=800, height=600, left=0, top=0
2014:03:09@00:12:32(0000000029) < > GiMark - OpenGL renderer init OK.
2014:03:09@00:12:32(0000000030) < > GiMark - VSYNC disabled (xxx_SwapInterval_xxx available).
2014:03:09@00:12:32(0000000031) < > GiMark - OpenGL version detected: 3.0
2014:03:09@00:12:32(0000000032) < > GiMark - # OpenGL extensions: 218
2014:03:09@00:12:32(0000000033) < > GiMark - OpenGL - Renderer model: Mesa DRI Intel(R) Ivybridge Mobile
2014:03:09@00:12:32(0000000034) < > GiMark - OpenGL - Renderer vendor: Intel Open Source Technology Center
2014:03:09@00:12:32(0000000035) < > GiMark - OpenGL - API version: 3.0 Mesa 10.0.3
2014:03:09@00:12:32(0000000036) < > GiMark - OpenGL - Shading language version: 1.30
2014:03:09@00:12:32(0000000037) <!> GPU program node_16 - Vertex shader: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES

2014:03:09@00:12:32(0000000038) <*> GPU program node_16 - Vertex shader error: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES

2014:03:09@00:12:32(0000000039) <!> GPU program node_16 - Pixel shader: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES

2014:03:09@00:12:32(0000000040) <*> GPU program node_16 - Pixel shader error: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES

2014:03:09@00:12:32(0000000041) <*> - GI gpu program #1 error:
Vertex shader error: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES

Pixel shader error: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES

2014:03:09@00:12:32(0000000042) < > - Render thread - GiMark init failed.
2014:03:09@00:12:33(0000000043) < > Stopping gxl3d engine...
2014:03:09@00:12:33(0000000044) < > Exit from GpuTest.


Output of glxinfo:

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.3
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_conservative_depth, GL_ARB_copy_buffer,
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
    GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,
    GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
    GL_ARB_sync, GL_ARB_texture_buffer_object,
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ATI_blend_equation_separate,
    GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_blend_equation_separate,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
    GL_EXT_shader_integer_mix, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_KHR_debug,
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 10.0.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
    GL_ARB_color_buffer_float, GL_ARB_conservative_depth, GL_ARB_copy_buffer,
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,
    GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
    GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug,
    GL_MESA_pack_invert, GL_MESA_texture_array, GL_MESA_texture_signed_rgba,
    GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent,
    GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
    GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
    GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format,
    GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
...

 

JeGX

Thanks for the feedback Stebs.

The engine behind GpuTest supports core profile but it's likely a bad setting in GpuTest. I will look at this issue asap.

Pasqual

#7
The bad news is that now, whenever I start a GpuTest Benchmark test, there are horrible graphic bugs spawning everywhere, and really all I can do is reboot. Everything freezes...
I installed the right drivers for my video card and that's what happens now.
I wonder, what's the point of GpuTest if it only works with Nouveau drivers, which are slow and don't even give an accurate measure of the power of my GPU? There's probably something I don't understand.


*Warning: Quite off-topic and not really concerning GpuTest*
On the bright side tho, you Sir may have stopped me from buying a new (unnecessary) video card.
I had a lot of faith in you lol and I was surprised when you said it could just be the drivers.
So I finally found the right tutorial and managed to install the correct drivers. And my video card now does what it's born to do :P
I went from 15 fps on Team Fortress 2 to 200 fps :D!

Thanks a lot JeGX!
<3

JeGX

Quote from: Pasqual on March 13, 2014, 04:49:34 PM
I wonder, what's the point of GpuTest if it only works with Nouveau drivers, which are slow and don't even give an accurate measure of the power of my GPU? There's probably something I don't understand.

Fortunately, GpuTest works also with NVIDIA and AMD binary drivers (otherwise GpuTest would be useless, open source drivers are not my passion). Most of the time, my linux boxes have proprietary drivers and tests like TessMark or Julia FP64 work only with NV / AMD binary drivers. I always develop with real NV/AMD drivers and I test open source drivers only before release. Maybe your drivers are not properly installed and something is perturbing GpuTest, I don't know. Wait for the next release of NV drivers for Linux (follow geeks3d news ;) ) and do a new test again.

Quote from: Pasqual on March 13, 2014, 04:49:34 PM
*Warning: Quite off-topic and not really concerning GpuTest*
On the bright side tho, you Sir may have stopped me from buying a new (unnecessary) video card.
I had a lot of faith in you lol and I was surprised when you said it could just be the drivers.
So I finally found the right tutorial and managed to install the correct drivers. And my video card now does what it's born to do :P
I went from 15 fps on Team Fortress 2 to 200 fps :D!

Thanks a lot JeGX!
<3
You're welcome!

zzzhhh

#9
It just crashes on my Win7 64 bit. This is the crash screen: http://tinypic.com/r/2hs89dz/8

Stefan

Quote from: zzzhhh on May 30, 2014, 09:13:59 AM
It just crashes on my Win7 64 bit. This is the crash screen: http://tinypic.com/r/2hs89dz/8

post a copy of _geeks3d_gputest_log.txt here (preferred in code tags)

P.S. tinypic has a forum code option





zzzhhh

#11

2014/5/30@17:45:38(0000000001) < > GpuTest (Windows x64) is starting up...
2014/5/30@17:45:38(0000000002) < > GpuTest: Cross Platform Graphics Benchmark Utility
2014/5/30@17:45:38(0000000003) < > (C)2012-2014 Geeks3D (www.geeks3d.com)
2014/5/30@17:45:38(0000000004) < > gxl3d codename: Zhald.
2014/5/30@17:45:38(0000000005) < > gxl3d_plugin_opencl: OpenCL computing plugin (OpenCL 1.1, 1.2).. By JeGX / Geeks3D.com
2014/5/30@17:45:38(0000000006) < > gxl3d OpenCL plugin - initializing OpenCL data...
2014/5/30@17:45:39(0000000007) < > gxl3d OpenCL plugin - found 1 OpenCL platform(s)
2014/5/30@17:45:39(0000000008) < > gxl3d OpenCL plugin - Platform 0
2014/5/30@17:45:39(0000000009) < > gxl3d OpenCL plugin - - vendor: Intel(R) Corporation
2014/5/30@17:45:39(0000000010) < > gxl3d OpenCL plugin - - name: Intel(R) OpenCL
2014/5/30@17:45:39(0000000011) < > gxl3d OpenCL plugin - - profile: FULL_PROFILE
2014/5/30@17:45:39(0000000012) < > gxl3d OpenCL plugin - - version: OpenCL 1.2
2014/5/30@17:45:39(0000000013) < > gxl3d OpenCL plugin - Platform 0 - devices count: 1
2014/5/30@17:45:39(0000000014) < > gxl3d OpenCL plugin - - Device 0 - name:         Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
2014/5/30@17:45:39(0000000015) < > gxl3d OpenCL plugin - OpenCL data initialized ok.
2014/5/30@17:45:39(0000000016) < > gxl3d_plugin_gpu_monitor_gml: GPU monitor plugin for gxl3d.. By JeGX / Geeks3D.com
2014/5/30@17:45:39(0000000017) < > RtlGetVersion() - dwMajorVersion:6 - dwMinorVersion:1 - dwBuildNumber:7601 - dwPlatformId:2 - szCSDVersion=S
2014/5/30@17:45:39(0000000018) < > [GpuMonitor plugin] Num GPUs found: 1
2014/5/30@17:45:39(0000000019) < > [GpuMonitor plugin] GPU0 - GeForce GT 640
2014/5/30@17:45:39(0000000020) < > [GpuMonitor plugin] GPU0 - PCI codes: 0x10DE-0x0FC1
2014/5/30@17:45:39(0000000021) < > [GpuMonitor plugin] GPU0 - BIOS: 80.07.26.00.57
2014/5/30@17:45:39(0000000022) < > [GpuMonitor plugin] GPU0 - core temperature: 27 degC

Stefan

Your log ends when OpenGL is launched.

Didn't the window pop up that reads sth. like
exception in xxx.dll
offset yyy
?


JeGX

There is probably an issue with the GPU monitoring plugin and the Intel GPU.

@zzzhhh: could you try to rename the plugins/ folder (the new name does not matter) and restart GpuTest?

zzzhhh

#14
Hi, JeGX:

I have found the problem -- it's due to Microsoft's remote desktop. If I launch it locally or use other remote desktop client, it works fine. But another utility you developed -- GPU Caps Viewer -- always complains about not finding opengl32.dll even if I start it locally (please see here: http://www.ozone3d.net/smf/index.php/topic,3418.0.html). I've wrote you about issue but haven't got any feedback, could you please take a look? Thank a lot.

Chris

Not sure is this is a 0.7 issue but I get this whenever I try to run either from the GUI or from the CL


./GpuTest: 3: Syntax error: word unexpected (expecting ")")

Any ideas?

Thanks

jorgk

Quote from: JeGX on March 04, 2014, 09:51:08 PM
Post your feedbacks, bug reports...

Running GPUtest (for OSX, x64_0.7.0) from the command line to stress the GPU (you know, late-2011 Macbook Pro's, 15" or 17", all suffer from Radeongate ...).

Worked just fine for a wile, but since recently rather frequently the GPUtest just stalls at its end and does not quit. This is with a fixed benchmark duration setting (e.g. like /benchmark_duration_ms=38000 ). Any idea?

Not sure if that already would qualify for a new logic board from Apple.

Was perfect for stressing: Together with the Intel-Power-Gadget one could manually find good parameters to get the temperature to fluctuate most extremely (e.g. going from 57ºC to 97ºC, then stop the GPUtest and allow to cool for some time again, then from the beginning).

The command line specified in Terminal:
MacXXX:~ myaccount$ for i in {1..500}; do open -g -W '/Applications/Utilities/GpuTest_OSX_x64_0.7.0/GpuTest.app' --args '/test=fur /width=120 /height=70 /msaa=4 /benchmark /no_scorebox /no_log_score /benchmark_duration_ms=38000'; sleep 80; done


JeGX

@jorgk: I tested on a macbook pro +  Mavericks and the test with a fixed duration works fine (with the GeForce or the Intel GPU).

Maybe it's related to a recent update? What is your version of OSX?

I will release a new update of GpuTest shortly, maybe that will fix that mysterious bug.

jorgk

Quote from: JeGX on February 20, 2015, 08:17:38 PM
@jorgk: I tested on a macbook pro +  Mavericks and the test with a fixed duration works fine (with the GeForce or the Intel GPU).

Maybe it's related to a recent update? What is your version of OSX?

I will release a new update of GpuTest shortly, maybe that will fix that mysterious bug.

I'm on Mavericks, 10.9.5.

Actually, it went away after a restart (I mean, the non-quitting-GPUTest did not happen then, always quitted just fine).
However, it reappeared again (and I am too lazy to restart). Not sure what it is: The progress bar reaches it's ends, the GPU already cools down, but the application stays on, just as if stalled.