Author Topic: Tungsten: Physically Based Renderer in C++11  (Read 6599 times)

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JeGX

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Tungsten: Physically Based Renderer in C++11
« on: January 12, 2015, 02:02:28 PM »
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Tungsten is a physically based renderer originally written for the yearly renderer competition at ETH. It simulates full light transport through arbitrary geometry based on unbiased integration of the rendering equation using path tracing.

Tungsten is written in C++11 and makes use of Intel's high-performance geometry intersection library embree. Tungsten takes full advantage of multicore systems and tries to offer good performance through frequent benchmarking and optimization. At least SSE3 support is required to run the renderer.

Links:
- Github: https://github.com/tunabrain/tungsten
- Article: http://noobody.org/tungsten.html