Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by Stefan, August 09, 2009, 08:58:59 AM
0 Members and 1 Guest are viewing this topic.
QuoteWe are happy to announce that we just released Irrlicht version 1.5.1. This version contains a lot of bugfixes and corrections, but also some few new features: * Support for Range Fog in OpenGL * Improved X11 support * Better .x, STL and Collada file loading * 32bit indices for large meshes * Terrain rendering using hw buffers * A lot of bug fixes and corrections