PhysX 3.3.1 SDK improves particle collisions with meshes

Started by JeGX, April 29, 2014, 09:35:06 AM

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Just tested one of the PhysX3 demos of the code sample pack (host_api/PhysX3/Fluids/) with the DEV version I'm working on (v0.6.3.18) and now collisions of a fluid with a static mesh work fine. In the following screenshot, two particle emitters are inside a mesh box:

With prev versions, collisions were not handled with GPU fluids and CPU fluids led to a crash...