Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by Stefan, August 09, 2009, 08:18:49 AM
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QuoteFeatures* Live, realtime volumetric clouds* Eye-wateringly fast!* Physics-based cloud generation* Multi-core calculation with Intel® Threading Building Blocks.* Realtime weather-changes* Time-of-day* Atmospherics for distance fading* Thunder and lightning* Clouds you can fly through* Simple C++ API* Windows, console versions* Renderer-independent* Drop-in sample rendering source code and shaders for OpenGL, DirectX implementations* Works with any 3D API or engine* Built-in binary and XML load and save.