Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by Stefan, August 05, 2009, 08:04:49 PM
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QuoteWe recently had the opportunity to speak with Neil Trevett, who fills positions as both the Khronos Group's President and Nvidia's VP of Embedded Content. Consumers might not hear the Khronos name too often, but the organization is responsible for setting and updating a number of key standards: among them OpenGL, OpenGL ES, and most recently, OpenCL.