Quick Introduction to Mesh Shaders (OpenGL and Vulkan)
Started by Stefan, August 04, 2009, 06:21:32 PM
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QuoteNVIDIA, the leader in GPU computing, today introduced the NVIDIA® OptiX™ ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.NVIDIA application acceleration engines unveiled at Siggraph 2009 include: * NVIDIA® OptiX™ engine for real-time ray tracing * NVIDIA® SceniX™ engine for managing 3D data and scenes * NVIDIA® CompleX™ engine for scaling performance across multiple GPUs * NVIDIA® PhysX® 64-bit engine for real-time, hyper-realistic physical and environmental effects