Author Topic: Unigine - Procedural Content Generation in Oil Rush  (Read 4730 times)

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Stefan

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Unigine - Procedural Content Generation in Oil Rush
« on: June 13, 2013, 03:37:13 PM »
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An Article on Procedural Content Generation in Oil Rush

We continue to share the experience of UNIGINE Corp. team in creating interactive real-time 3D worlds. A new article from our technical artists about some techniques used in development of Oil Rush naval strategy game is published, it contains a set of re-usable filters available for download. Read the article: Procedural Content Generation for Real-Time 3D Applications Part 1: Oil Rush